|
Post by Ѳ∂αн on Jun 11, 2013 5:03:03 GMT -6
XD
|
|
|
Post by Shappyra on Jun 15, 2013 2:12:47 GMT -6
is it possible for others to help you whit creating models too..?
|
|
|
Post by Wing on Jun 15, 2013 10:58:32 GMT -6
Sure, if you want
|
|
|
Post by Shappyra on Jun 15, 2013 11:37:54 GMT -6
just tell meh in what program in sculpturist or in blender..?
|
|
|
Post by praca on Jun 15, 2013 19:25:30 GMT -6
I would help.. IF I knew how. D: For now I just have to watch.
|
|
|
Post by Shappyra on Jul 18, 2013 11:42:45 GMT -6
I made this Wyverin hatchling in sculptris....YEAH its REALY awkward(i didint ussed sculptris bifore..OR blender D:< infact i dont have blender :I) soo idk :I Dont lie tell the true im not afraind about the true :I i go to art school so i get always the true from my teacher XD ANd about the mouth...yeah i forgot it should be open and if its goodi cud make another and that time MORE detailed :I
|
|
|
Post by Ѳ∂αн on Jul 18, 2013 20:42:01 GMT -6
The head looks like Toothless xD Its not THAT bad x3
|
|
|
Post by .:Albatross:. on Jul 18, 2013 22:06:27 GMT -6
xD It looks great, but you can't use Sculptris for game-making, it'sonly for clay modeling practice,you'll have to use Blender,or 3ds Max
|
|
|
Post by Wing on Jul 20, 2013 10:15:42 GMT -6
Sorry for SUCH a late reply... e.e Like Albatross said, yes, Sculptris would be impossible and too high poly.
Also, I really appreciate you guys making all these models, but unfortunately I think it would be easier if I made the models of creatures for you guys to play as.
However, NPCs and prey models would be greatly appreciated!
I can start a thread to tell you all what NPCs we will need.
Keep an eye out for it!
|
|
|
Post by Ѳ∂αн on Jul 21, 2013 18:12:18 GMT -6
Hmm, Yes, your Wingliness. XD
|
|