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Post by Wing on Dec 13, 2015 10:57:31 GMT -6
UPDATED
12/13/2015
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Post by blackmailchan on May 7, 2016 11:03:29 GMT -6
looking good!!! i would actually recommend coding in the multiplayer alongside all the mechanics of the game, because u will have to go in and change eeeverrything you just did once u start implementing UDP/TCP data retrieval and acceptance and it's a good way to figure out what sends too much information and what receives too much/not enough before ending up with huge crashes. / v \;;
the general rule is u should expect to rewrite a single page of code about 4 times, once to get the general work down, again to put in online interaction, third to fix bugs, and a fourth time to fix it again in a couple months once you know what you're doing, lol!
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Post by Wing on May 13, 2016 18:09:09 GMT -6
looking good!!! i would actually recommend coding in the multiplayer alongside all the mechanics of the game, because u will have to go in and change eeeverrything you just did once u start implementing UDP/TCP data retrieval and acceptance and it's a good way to figure out what sends too much information and what receives too much/not enough before ending up with huge crashes. / v \;; the general rule is u should expect to rewrite a single page of code about 4 times, once to get the general work down, again to put in online interaction, third to fix bugs, and a fourth time to fix it again in a couple months once you know what you're doing, lol! Thank you very much for the advice! During the summer we will be working a lot more on the game, and I presume we will get to coding some key parts. It would be nice to avoid super bug fixes. :I
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