Post by Wing on Apr 26, 2013 19:36:43 GMT -6
NEW TEXTURE
Now you have some proper scales ~
12/13/2015
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Currently working on retexturing the dragon. I've found some new strategies and methods for more realistic texturing, and it should be available to view shortly.
No images as of yet, but soon!
~Wing
7/26/2015
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Just a little update on what's currently happening.
So, I've moved onto a faster, better, and happier gaming computer, meaning I had to move Rarrentyme over as well. It actually transferred nicely, so that was pleasant. Also, I believe there will be some changes to the game. The dragon will be retextured again, mainly because I'm able to create more realistic textures now. The dragon overall will start having new animations and abilities in game, and the landscape of the game will also be changed! Next release of the game will probably not be any time soon, my apologies. It's due to the amount of time this next version will take, because NPCs and various other things will start to be added.
Hope you all are doing well! I'll be giving more updates later, depending on the speed of retexturing an entire model.
~Wing out
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hello all! This Game Update won't contain any pictures, since it really doesn't need one. XD But I am here to announce that the first publicly playable version of Rarrentyme will not be multiplayer. Multiplayer coding takes a long time and I'll need more experience before adding that. So I will be making the first version of the game (Rarrentyme 1.00) single player. There will be a few first versions without multiplayer, I'd imagine, but this also allows me to focus on more important gameplay. Aaaandd the plot for the game. Yes, Rarrentyme has a plot and a mystery.
So yes, short little update, but letting you all know I'm starting a basic first version to be playable, and fixing up coding and other things.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here it is, the moment you've all been waiting for. The Big Reveal.
-body of new dragon model
-wings and back
-face and front
-head close up
-eye close up
So, this is the new and HOPEFULLY final dragon model. It should be easy to animate, and I textured it first for a better effect. I hope it was worth the wait. I tried my best to make it look realistic, since I am using no images off the web of real life in Rarrentyme textures due to copyright. There will be more colors available, obviously. You will be able to select a wide range of color options, even brighter colors (no neons however) and also duller, more dusty colors. I wanted to practice making realistic scales with bright colors, so I hope that's realistic. ^^'
The scales took forever. So, I am sorry to say that there will be no different scale textures. Maybe just maybe I'll change my mind later. But since Rarrentyme is having a wide variety of fantasy creatures, I cannot spend as much time on one. So there will be the same fur, feather and scale textures for the models. I hope you like this plated look.
Until next time~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
New dragon model:
I re-made it for the sake of new game plans and looks, plus easier to rig and animate. The purple parts/spots show where customization of the body will be, so I can easily remember them and add on from there. (not markings or colors, mind you, horns, spikes, and crests)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Another update:
This is concept art for the game. The model's jaw was moved and stretched without a rig, the reason why it looks blobby and strange. I was just curious to see if maybe in the game a wyvern's jaw could unhinge or not, to allow bigger prey to be swallowed whole. Also, when wyverns are customizable, I'm thinking of having a toggle for the center of gravity in their body, which would change if they normally walked on fours, with wings on the ground, or on twos, like birds.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
New wyvern model unleashed!
There ish stuff here!
*spams the dear diary with posts*
This is the newest dragon model. Texture will be redone, as well as rig. Model is now being touched up.
Some older models/pictures.
^
|
that is the old dragon model.
old dragon model textured. As you can see, I think I've come a long way from there XD
Now you have some proper scales ~
12/13/2015
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Currently working on retexturing the dragon. I've found some new strategies and methods for more realistic texturing, and it should be available to view shortly.
No images as of yet, but soon!
~Wing
7/26/2015
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Just a little update on what's currently happening.
So, I've moved onto a faster, better, and happier gaming computer, meaning I had to move Rarrentyme over as well. It actually transferred nicely, so that was pleasant. Also, I believe there will be some changes to the game. The dragon will be retextured again, mainly because I'm able to create more realistic textures now. The dragon overall will start having new animations and abilities in game, and the landscape of the game will also be changed! Next release of the game will probably not be any time soon, my apologies. It's due to the amount of time this next version will take, because NPCs and various other things will start to be added.
Hope you all are doing well! I'll be giving more updates later, depending on the speed of retexturing an entire model.
~Wing out
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hello all! This Game Update won't contain any pictures, since it really doesn't need one. XD But I am here to announce that the first publicly playable version of Rarrentyme will not be multiplayer. Multiplayer coding takes a long time and I'll need more experience before adding that. So I will be making the first version of the game (Rarrentyme 1.00) single player. There will be a few first versions without multiplayer, I'd imagine, but this also allows me to focus on more important gameplay. Aaaandd the plot for the game. Yes, Rarrentyme has a plot and a mystery.
So yes, short little update, but letting you all know I'm starting a basic first version to be playable, and fixing up coding and other things.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here it is, the moment you've all been waiting for. The Big Reveal.
-body of new dragon model
-wings and back
-face and front
-head close up
-eye close up
So, this is the new and HOPEFULLY final dragon model. It should be easy to animate, and I textured it first for a better effect. I hope it was worth the wait. I tried my best to make it look realistic, since I am using no images off the web of real life in Rarrentyme textures due to copyright. There will be more colors available, obviously. You will be able to select a wide range of color options, even brighter colors (no neons however) and also duller, more dusty colors. I wanted to practice making realistic scales with bright colors, so I hope that's realistic. ^^'
The scales took forever. So, I am sorry to say that there will be no different scale textures. Maybe just maybe I'll change my mind later. But since Rarrentyme is having a wide variety of fantasy creatures, I cannot spend as much time on one. So there will be the same fur, feather and scale textures for the models. I hope you like this plated look.
Until next time~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
New dragon model:
I re-made it for the sake of new game plans and looks, plus easier to rig and animate. The purple parts/spots show where customization of the body will be, so I can easily remember them and add on from there. (not markings or colors, mind you, horns, spikes, and crests)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Another update:
This is concept art for the game. The model's jaw was moved and stretched without a rig, the reason why it looks blobby and strange. I was just curious to see if maybe in the game a wyvern's jaw could unhinge or not, to allow bigger prey to be swallowed whole. Also, when wyverns are customizable, I'm thinking of having a toggle for the center of gravity in their body, which would change if they normally walked on fours, with wings on the ground, or on twos, like birds.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
New wyvern model unleashed!
There ish stuff here!
*spams the dear diary with posts*
This is the newest dragon model. Texture will be redone, as well as rig. Model is now being touched up.
Some older models/pictures.
^
|
that is the old dragon model.
old dragon model textured. As you can see, I think I've come a long way from there XD